<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="hia7stj2:hz42v3rao47m" version="2">
	<created_date>Jun 23, 2013</created_date>
	<modified_date>Jun 23, 2013 8:40 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Typical Faerie Fiddler</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height>1' 7"</height>
		<weight>3 lb</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Faerie Fiddler</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Talent (Musical Ability)</name>
				<type>Mental</type>
				<levels>1</levels>
				<points_per_level>5</points_per_level>
				<reference>B91</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">group performance</name>
					<specialization compare="is">conducting</specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">musical composition</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">musical influence</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="contains">musical instrument</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount per_level="yes">1</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="yes" type="race">
			<name>Faerie Fiddler</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Doesn't Eat or Drink</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<reference>B50</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Enhanced Dodge</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B51</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>17</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Language Talent</name>
					<type>Mental</type>
					<base_points>10</base_points>
					<reference>B65</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Magical Tunes</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Playing a Fiddle</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Link</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Based on Musical Instrument (Fiddle)</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Sense-Based (Hearing)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Attacks</name>
						<advantage version="2">
							<name>Distrort Time: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Advantage: Jumper (Time; Extra Carrying Capacity, Extra-Heavy, +50%; Only Foreword One Year For Every Hour Spent Dancing, Rounded Up, -60%; Only Works on the Night of the Full Moon, -60)</name>
								<cost type="percentage">300</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by Will</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Only Affects Dancing Creatures</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Triggered Delay (Leaving the Faerie Fiddler's Side)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>No Signature</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Irresistible Dance: Affliction</name>
							<type>Physical, Exotic</type>
							<levels>1</levels>
							<points_per_level>10</points_per_level>
							<modifier version="1">
								<name>Disadvantage: Severe Delusion ("I must take an All-Out maneuver to dance each turn!")</name>
								<cost type="percentage">15</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Malediction (Speed/Range Table)</name>
								<cost type="percentage">150</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Resisted by Will</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Fixed Duration</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Duration (x1/30)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B35</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Negate Hunger, Thist and Fatigue: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (32 Yard Radius)</name>
							<cost type="percentage">250</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Emanation</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Duration (x1/100)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only Affects Dancing Creatures</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Advantages: Doesn't Eat or Drink, Doesn't Sleep, Perk: Doesn't Fatigue From Dancing</name>
							<cost type="percentage">310</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Magic Fitting in the Charm College</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Talent (Faerie Fiddler)</name>
					<type>Mental</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B91</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">dancing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical composition</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">musical influence</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="contains">musical instrument</name>
						<specialization compare="is">fiddle</specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">singing</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Unaging</name>
					<type>Physical, Exotic</type>
					<base_points>15</base_points>
					<modifier version="1" enabled="no">
						<name>Age Control</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Chummy (Gregarious)</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<reference>B126</reference>
					<notes>React to others at +4; -2 to IQ-based skills when alone, or -1 in a group of 4 or less</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>6</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Decreased Strength</name>
					<type>Physical</type>
					<levels>7</levels>
					<points_per_level>-10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Selfless</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sense of Duty</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Friends and Companions</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Small Group@</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Individual@</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Large Group@</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1">
						<name>Faeries</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Every Living Being</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B153</reference>
					</modifier>
					<reference>B153</reference>
					<notes>You fulfill this by protecting and entertaining faeries</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Minority Group)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B155</reference>
					<notes>-2 Reaction from others; +2 Reaction in own group</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Trickster</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>12</cr>
					<reference>B159</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Always Male</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Appears Old</name>
					<type>Physical</type>
				</advantage>
				<advantage version="2">
					<name>Decreased Size</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<reference>B19</reference>
					<categories>
						<category>Feature</category>
					</categories>
					<attribute_bonus>
						<attribute>sm</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Doesn't Fatigue From Playing a Fiddle</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Equipment Bond (Faerie Fiddler's Fiddle)</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<reference>Sup31</reference>
					<notes>You have a tool particularly suited to you for +1 to skill rolls using it.</notes>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Signature Gear (Faerie Fiddler's Fiddle)</name>
					<type>Social</type>
					<levels>1</levels>
					<points_per_level>1</points_per_level>
					<reference>B85</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Pointed Ears</name>
					<type>Physical</type>
					<base_points>-1</base_points>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Faerie Elf</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Forest Gnome</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Kercpa</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Mountain Dwarf</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Nymph</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Sprite</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Language: Tallfellow Halfling</name>
				<type>Mental</type>
				<modifier version="1" enabled="no">
					<name>Native</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<notes>With Language Talent</notes>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Dancing</name>
			<difficulty>DX/A</difficulty>
			<points>2</points>
			<reference>B187</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-4</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Musical Composition</name>
			<difficulty>IQ/H</difficulty>
			<points>0</points>
			<reference>B210</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
			<default>
				<type>Skill</type>
				<name>Musical Instrument</name>
				<modifier>-2</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Poetry</name>
				<modifier>-2</modifier>
			</default>
		</skill>
		<skill version="2">
			<name>Musical Influence</name>
			<difficulty>IQ/VH</difficulty>
			<points>2</points>
			<reference>B210</reference>
			<categories>
				<category>Esoteric</category>
			</categories>
			<prereq_list all="yes">
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">singing</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="starts with">musical instrument</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<advantage_prereq has="yes">
					<name compare="is">talent (musical ability)</name>
					<notes compare="is anything"></notes>
					<level compare="at_least">1</level>
				</advantage_prereq>
			</prereq_list>
		</skill>
		<skill version="2">
			<name>Musical Instrument</name>
			<specialization>Fiddle</specialization>
			<difficulty>IQ/H</difficulty>
			<points>4</points>
			<reference>B211</reference>
			<categories>
				<category>Arts/Entertainment</category>
			</categories>
		</skill>
	</skill_list>
	<equipment_list>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Faerie Fiddler's Fiddle</description>
			<legality_class>4</legality_class>
			<value>750</value>
			<weight>1.25 lb</weight>
			<reference>DF1:24</reference>
			<notes>Two-handed; Faerie Construction (SM-3); Fine Quality (+1 Skill)</notes>
			<categories>
				<category>Musical Instruments</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="\\http://192.168.1.152:631\PSC-1400-series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
